Examples of student work
GDD 325 - 2D Game Design - Spring 2019
UW-Stout students in "GDD325 2D Game Design" created Games for Madison Children's Museum.
Tools include: Phaser Javascript libraries, Visual Studio Code, Node.js, FFMPEG, Tiled
Teaching Philosophy
My approach to teaching begins with leading by example: showing honest enthusiasm for the content and expressing my own desire for continued learning and iteration, and I feel these are important traits in a competitive field of ongoing technological development.
When designing projects and assignments, special consideration is given to; Affording students with the freedom of creative decision making within given parameters or constraints, Allow mistakes to be made, recognized, and addressed, Simulating production processes used in industry, Engaging students to develop meaningful outcomes, and when possible, engage in applied projects or implement outside collaborations to mimic real-world client interactions.
“The mind, once stretched by a new idea, never returns to its original dimensions” - Ralph Waldo Emerson
DES 225 - PIxel & Vector Art - Fall 2018
UW-Stout students in my Pixel & Vector Art class collaborated to create a map of campus in a retro video game art style.
Click thumbnail for link to full image
Close up of map
Read more about the project here;
https://www.uwstout.edu/pixel-vector-art-students-create-campus-map
GDD450 - 3D Game Design Capstone
UW-Stout BFA and CS students on teams of about 10 total, conceptualize and develop a game over one academic year. As an instructor for this course, often act as Executive Producer - assisting with team formation, setting and assessing milestones, and guiding students in their artistic, design, and development decisions.
2018 - Small Hours, Umbrella Mondays
2019 - Farbenspiel, Wisper
2021 - Inconvenience Store, Dawn of the Falkonir
More about this project:
https://www.uwstout.edu/pixel-vector-art-students-create-campus-map